新增规则
- 最大玩家方块交互距离作用域(maxPlayerBlockInteractionRangeScope) - Minecraft >= 1.20.5- 更改maxPlayerBlockInteractionRange规则的作用域。 - [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
- [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。
 
- 最大玩家实体交互距离作用域(maxPlayerEntityInteractionRangeScope) - Minecraft >= 1.20.5- 当更改maxPlayerEntityInteractionRange规则的作用域。 - [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
- [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。
 
变化
- 现在使用方块加载时长控制器(blockChunkLoaderTimeController)或方块加载范围控制器(blockChunkLoaderRangeController)规则对方块加载器的加载时长和范围修改后需重启服务器才会生效。 
- 1.20.5版重新引入了客户端最大交互距离(maxClientInteractionReachDistance)规则。 
修复
- 修复了方块加载器导致的内存溢出问题。 
- 修复了客户端规则不同步问题。Fabric Carpet #1903 
New Rules
- maxPlayerBlockInteractionRangeScope - Minecraft >= 1.20.5- Change the scope of the “maxPlayerBlockInteractionRange” rule. - [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
- [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.
 
- maxPlayerEntityInteractionRangeScope - Minecraft >= 1.20.5- Change the scope of the “maxPlayerEntityInteractionRange” rule. - [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
- [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.
 
Changes
- After modifying the loading duration and range of block chunk loaders using either the blockChunkLoaderTimeController or blockChunkLoaderRangeController rule, a server restart is required for the changes to take effect. 
- 1.20.5 reintroduces the maxClientInteractionReachDistance rule. 
Fix
- Fixed the memory overflow issue caused by block chunk loader. 
- Fixed the issue of client rule sync. Fabric Carpet #1903 
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