新增规则
最大玩家方块交互距离作用域(maxPlayerBlockInteractionRangeScope)
Minecraft >= 1.20.5
更改maxPlayerBlockInteractionRange规则的作用域。
- [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
- [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。
最大玩家实体交互距离作用域(maxPlayerEntityInteractionRangeScope)
Minecraft >= 1.20.5
当更改maxPlayerEntityInteractionRange规则的作用域。
- [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
- [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。
变化
现在使用方块加载时长控制器(blockChunkLoaderTimeController)或方块加载范围控制器(blockChunkLoaderRangeController)规则对方块加载器的加载时长和范围修改后需重启服务器才会生效。
1.20.5版重新引入了客户端最大交互距离(maxClientInteractionReachDistance)规则。
修复
修复了方块加载器导致的内存溢出问题。
修复了客户端规则不同步问题。Fabric Carpet #1903
New Rules
maxPlayerBlockInteractionRangeScope
Minecraft >= 1.20.5
Change the scope of the “maxPlayerBlockInteractionRange” rule.
- [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
- [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.
maxPlayerEntityInteractionRangeScope
Minecraft >= 1.20.5
Change the scope of the “maxPlayerEntityInteractionRange” rule.
- [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
- [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.
Changes
After modifying the loading duration and range of block chunk loaders using either the blockChunkLoaderTimeController or blockChunkLoaderRangeController rule, a server restart is required for the changes to take effect.
1.20.5 reintroduces the maxClientInteractionReachDistance rule.
Fix
Fixed the memory overflow issue caused by block chunk loader.
Fixed the issue of client rule sync. Fabric Carpet #1903
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